[MJID_DragonLord]
Dragon Child

[MJID_H_DragonLord]
A descendant of a line of dragons
going back to ancient days. Can use
swords unique to the Divine Dragon.

[MJID_DragonKing]
Divine Dragon

[MJID_H_DragonKing]
Keeper of the power of the great
reigning dragon. Uses Divine Dragon
swords and martial arts.

[MJID_ShadowLord]
Fell Child

[MJID_H_ShadowLord]
Mindless minion of the Evil Dragon.
Uses powerful sword techniques.

[MJID_ShadowPrincess]
Fell Child

[MJID_H_ShadowPrincess]
Inheritor of the blood of the Fell
Dragon. Excels in Fell skills and
powerful dark magic.

[MJID_ShadowKing]
Fell Monarch

[MJID_H_ShadowKing]
One who seeks to rule the world
as a tyrant. Wields the dark arts to
cause maximum destruction.

[MJID_ShadowDragon]
Great Evil Dragon

[MJID_H_ShadowDragon]
The Evil Dragon wielding the power
of the Emblem Rings. Capable now
of opening a gate to another world.

[MJID_AvenirLC]
Noble

[MJID_H_AvenirLC]
One born into a noble royal family.
A proficient horseman and skilled
lancer.

[MJID_Avenir]
Avenir

[MJID_H_Avenir]
A dashing prince who rides a white
horse into battle. Excels with a lance
and serviceable with a blade.

[MJID_FleurageLC]
Noble

[MJID_H_FleurageLC]
One born into a noble royal family.
A proficient magic user who is also
serviceable with a sword.

[MJID_Fleurage]
Vidame

[MJID_H_Fleurage]
Magic-wielding swordswoman who
can cut through enemy mages. She
is also capable of wielding staves.

[MJID_SuccesseurLC]
Lord

[MJID_H_SuccesseurLC]
One born into a family that leads
a nation. Proficient with a sword.

[MJID_Successeur]
Successeur

[MJID_H_Successeur]
One with the will and strength to
lead a nation. Skilled with both the
blade and the axe.

[MJID_TirailleurLC]
Lord

[MJID_H_TirailleurLC]
One born into a family that leads
a nation. Proficient with a bow.

[MJID_Tirailleur]
Tireur d'élite

[MJID_H_Tirailleur]
An archer gifted with incredible
aim. Each shot can eliminate a foe.

[MJID_LindwurmLC]
Wing Tamer

[MJID_H_LindwurmLC]
A knight who has a rapport with
beasts. Rides a wyvern into battle
and uses magic and staves.

[MJID_Lindwurm]
Lindwurm

[MJID_H_Lindwurm]
A magic-using wyvern rider who
destroys enemies from above. Can
use powerful magic and staves.

[MJID_SleipnirLC]
Wing Tamer

[MJID_H_SleipnirLC]
A knight who has a rapport with
beasts. Rides a pegasus into battle
and is skilled with tome and staff.

[MJID_Sleipnir]
Sleipnir Rider

[MJID_H_Sleipnir]
A knight who rides the charming
pegasus Sleipnir. Uses powerful
staves and is skilled with tomes.

[MJID_PitchforkLC]
Sentinel

[MJID_H_PitchforkLC]
A Sentinel who takes up arms to
defend her nation. Proficient with
the lance.

[MJID_Pitchfork]
Picket

[MJID_H_Pitchfork]
A lancer who pierces the enemy lines
with flawless skill. Her bouncy steps
presage deadly attacks.

[MJID_CupidoLC]
Sentinel

[MJID_H_CupidoLC]
A Sentinel who takes up arms to
defend his nation. A proficient
rider and archer.

[MJID_Cupido]
Cupido

[MJID_H_Cupido]
A charming bow knight who fights
with casual flair. Skilled with both
bow and sword, he toys with his foe.

[MJID_SwordFighter]
Sword Fighter

[MJID_H_SwordFighter]
Footsoldiers who take pride in their
skill with a blade. They avoid enemy
attacks with nimble footwork.

[MJID_SwordMaster]
Swordmaster

[MJID_H_SwordMaster]
Master sword fighters who avoid
attacks by a hair's breadth and
retaliate with mighty skills.

[MJID_BraveHero]
Hero

[MJID_H_BraveHero]
Accomplished veterans proficient
in several weapons and can easily
cut through the front lines.

[MJID_LanceFighter]
Lance Fighter

[MJID_H_LanceFighter]
Soldiers who fight with a lance. They
strike just the right balance between
offense and defense.

[MJID_Halberdier]
Halberdier

[MJID_H_Halberdier]
Lance-wielders with a great deal of
battlefield experience. Several cuts
above common lance fighters.

[MJID_RoyalKnight]
Royal Knight

[MJID_H_RoyalKnight]
Noble knights who tear across the
battlefield on horseback, rallying
their allies. They can also use staves.

[MJID_AxFighter]
Axe Fighter

[MJID_H_AxFighter]
Proven warriors with an axe. Their
swings are fierce, but leave them
open to retaliation.

[MJID_Berserker]
Berserker

[MJID_H_Berserker]
Mighty warriors of unparalleled
strength. They cleave foes in twain
with huge axes.

[MJID_Warrior]
Warrior

[MJID_H_Warrior]
Skilled experts in annihilating their
enemies. They are capable with
bows as well as axes.

[MJID_Archer]
Archer

[MJID_H_Archer]
Light infantry who fight with a bow.
They can attack from a distance.

[MJID_Sniper]
Sniper

[MJID_H_Sniper]
Masters of the bow who target their
foes' weak points with precision
strikes.

[MJID_BowKnight]
Bow Knight

[MJID_H_BowKnight]
Bow users that fire from the saddle
and outflank foes with high mobility.

[MJID_SwordArmor]
Sword Armor

[MJID_H_SwordArmor]
Heavily armored sword fighters clad
in tough armor. They have high
defense, but magic is their bane.

[MJID_LanceArmor]
Lance Armor

[MJID_H_LanceArmor]
Heavily armored lancers clad in
tough armor. They have high
defense, but magic is their bane.

[MJID_AxArmor]
Axe Armor

[MJID_H_AxArmor]
Heavily armored axe-wielders clad
in tough armor. They have high
defense, but magic is their bane.

[MJID_General]
General

[MJID_H_General]
Heavily armored fighters boasting
both an impenetrable defense and
a fearsome offense.

[MJID_GreatKnight]
Great Knight

[MJID_H_GreatKnight]
Heavily armored knights clad in thick
armor. They defend their allies with
a variety of weapons.

[MJID_SwordKnight]
Sword Cavalier

[MJID_H_SwordKnight]
Sword-wielding knights who ride
freely about the battlefield. They
strike a good balance of skills.

[MJID_LanceKnight]
Lance Cavalier

[MJID_H_LanceKnight]
Lance-wielding knights who ride
freely about the battlefield. They
strike a good balance of skills.

[MJID_AxKnight]
Axe Cavalier

[MJID_H_AxKnight]
Axe-wielding knights who ride
freely about the battlefield. They
strike a good balance of skills.

[MJID_Paladin]
Paladin

[MJID_H_Paladin]
High-ranking knights with a wealth
of experience. Highly mobile and
strong against magic.

[MJID_WolfKnight]
Wolf Knight

[MJID_H_WolfKnight]
Knights who dart over the battlefield
mounted on wolves. Their knife
strikes are the ruin of enemy camps.

[MJID_SwordPegasus]
Sword Flier

[MJID_H_SwordPegasus]
Sword fighters who soar through the
sky on their pegasus mounts. Strong
against magic, but weak to bows.

[MJID_LancePegasus]
Lance Flier

[MJID_H_LancePegasus]
Lance users who soar through the
sky on their pegasus mounts. Strong
against magic, but weak to bows.

[MJID_AxPegasus]
Axe Flier

[MJID_H_AxPegasus]
Axe-wielders who soar through the
sky on their pegasus mounts. Strong
against magic, but weak to bows.

[MJID_GriffonKnight]
Griffin Knight

[MJID_H_GriffonKnight]
Experienced knights who fly through
the skies on a griffin. They are well-
balanced and can use staves.

[MJID_DragonKnight]
Wyvern Knight

[MJID_H_DragonKnight]
Experienced knights who fly through
the skies on wyverns. Though
powerful, they fear bows and magic.

[MJID_Mage]
Mage

[MJID_H_Mage]
Magic users who cast spells from
tomes. Strong against enemies with
high defense.

[MJID_Sage]
Sage

[MJID_H_Sage]
Experienced mages who can call
upon great power. Capable of using
both tomes and staves.

[MJID_MageKnight]
Mage Knight

[MJID_H_MageKnight]
Magic knights who cast spells from
horseback, but can also take part in
melee combat.

[MJID_Monk]
Martial Monk

[MJID_H_Monk]
Combat monks who use staves to
heal wounded allies. They are versed
in the martial arts of self-defense.

[MJID_MasterMonk]
Martial Master

[MJID_H_MasterMonk]
Experienced monks trained in the
martial arts. They excel at hand-to-
hand combat as well as healing.

[MJID_HighPriest]
High Priest

[MJID_H_HighPriest]
Masters of staves with wisdom
from experience. Their healing
powers are lifesaving in battle.

[MJID_Thief]
Thief

[MJID_H_Thief]
Burglars with a talent for picking
locks. They are nimble with their
hands and deadly with a knife.

[MJID_Dancer]
Dancer

[MJID_H_Dancer]
Charming performers who can raise
an ally's spirits, allowing the ally to
act once more in battle.

[MJID_Villager]
Villager

[MJID_H_Villager]
An ordinary person with no combat
training.

[MJID_Melusine]
Melusine

[MJID_H_Melusine]
An alluring magic knight who rides
an evil dragon. Overpowers with
highly honed magic and sword skills.

[MJID_Barbarian]
Barbarian

[MJID_H_Barbarian]
Fierce fighters with an insatiable
rage. They possess great strength
and speed, but little defense.

[MJID_MorphDragon]
Corrupted Wyrm

[MJID_H_MorphDragon]
Minions of the Evil Dragon who aim
to bring the world to ruin. Their dark
breath destroys all.

[MJID_PhantomDragon]
Phantom Wyrm

[MJID_H_PhantomDragon]
Enormous draconic minions. Though
they are slow, their breath can affect
faraway enemies.

[MJID_Emblem]
Emblem

[MJID_H_Emblem]
Heroes from worlds beyond Eleos,
who are contained in rings. They
possess unimaginable power.

